Ninja Master: A Shinobi Saga Discussions
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Go down
Jokowi
Jokowi
Posts : 160
Points : 314
Reputation : 32
Join date : 2023-06-21

Saint Power AI Empty Saint Power AI

Tue Dec 26, 2023 2:03 pm
Message reputation : 100% (1 vote)
Dear dev, since poison will be introduce to counter SP I believe it need adjustment since in guild war/PVP challanges AI will use talent skills in first turn. 2800 from saint light + 300 from regen = automaticly die

Here is several option how to adjust it:
1. Make AI more smarter. When get poisioned debuff not cast saint light and saint bless. (Recommended)
2. Make poison only deal 50% of healing as damage.
3. Give saint bless and saint light % chances to remove all debuff.
4. Make poison stack effect have max damage/turn (like max 1000).

lequinox and Gingar like this post

lequinox
lequinox
Posts : 659
Points : 1288
Reputation : 137
Join date : 2023-08-05
Age : 21
Location : Planet Earth, Solar System, Oort Cloud, Local Interstellar Cloud, Local Cavity, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Laniakea Supercluster
https://www.tiktok.com/@ninjamastercc

Saint Power AI Empty Re: Saint Power AI

Tue Dec 26, 2023 9:43 pm
Message reputation : 100% (1 vote)
#1 and 3 looks like the best out of the 4.

As for #3, the buffs for either of the actives can be:

Saint Light

2800 HP >> 2000 HP + purify

OR

Saint Blessing

4 turns >> 4 turns
1000 HP per turn >> 800 HP and debuff resist

With the large number of internal injury inflicting jutsus out there plus the new poison, I guess that would be fair.
But we'll see. This might be a step for the devs to give way for the players to choose a different go-to talent and not just SP.

Gingar and Ochitsuita like this post

Back to top
Permissions in this forum:
You cannot reply to topics in this forum