- Almost
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Join date : 2023-06-21
New Talent Idea
Thu Jun 22, 2023 6:08 pm
I see that besides 5 talents (EOM, DP, DA, SP & 8E) in talent school we have 5 other talents that mark with "?"
Here is my idea about this, I hope it can inspire development:
1. Creation & Destruction Talent:
Inspired by: Rinnegan
Summary: Area attack and area debuff.
Passive:
1. Mana Surge: Increase max chakra by 1000 & regen 5% mana/ turn.
2. Absorb: 15% negate damage & effect from jutsu and absorb that jutsu cost into user chakra.
Active:
1. Gravity Pull: Decrease all enemy speed by 40% for 3 turn, user need extra 300 chakra/turn or this effect is fade
2. Meteorite: Damage all enemy and 30% stun & burn for 2 turn.
3. Life and death path: Damage all enemy and heal all allies for same number. Less enemy will give higher damage.
4. Summoning Naraka: Need 800 chakra/turn to maintain, every turn random enemy will be hit 1 to 4 times by large hands. Even user get stun/ restrict this jutsu still be working and only stop when user have low of chakra.
2. Beast Master Talent:
Inspired by: Inuzuka Clan
Summary: Optimize Pet.
Skill:
Passive:
1. Growth: Increase pet exp gain by 30% & reduce all pet cooldown skill by 20%.
2. Well Trained: Increase pet speed and attack by 20%.
3. Sacrifice: 50% chance to negate fatal attack (bring user hp into 0), when this trigger pet will be exhausted and can't be used for 3 turns. Can't work with burn or mirror damage.
4. Care: For every pet turn, 10% chance to cast cleansing (remove all negative debuff) from users.
Active:
1. Be the one: For 3 turns, every attack used by the user will be followed by pets.
2. Berserk: Unleash beast power, both user and its pet can't be controlled for 3 turns, increase both damage output by 50%. Side effects Users have little chance to attack allies in low-level skills, and higher-level skills have lower changes. Can't be use if pet is exhaused.
3. Sword Gods Talent:
Inspired by: 7 Swordsman of the Mist.
Summary: Optimize weapons.
Skill:
Passive:
a. Dual Welding Sword: Can equip two weapons at the same time, have a 20% chance to attack with both weapons (attack two times) when using attack command.
b. Sharpening: Increase damage of equipment by 20% and critical chance by 10% when using attack command.
c. Absorb soul: When using the attack command, absorb 5% max chakra enemy into self.
Active:
a. Omnislash: Attack 3 times, damage based on current weapon. Each attack 30% to give bleed (increase damage by 30%) stuck up to 3 times.
b. Sword soul: Forget everything and focus on sword, increase accuracy, damage, evade & resistance by 30% for 3 turns. Side effects can't use any Jutsu.
c. One slash one kill: Spend all chakra into damage, 2 point chakra into 1 point damage + weapon damage.
4. Parasite from the Deep Talent:
Inspired by: Aburame Clan's
Summary: Self def and debuff
Skill:
Passive:
1. Hallucination: When attacked 20% chance the parasite will move into the attacker, the enemy can't control it and will attack its allies or itself with a weapon in the next turn.
2. Insect armor: Decrease damage by 10% and purify change by 15%.
3. Insect claw: Increase all damage by 100 for every 1000 chakra.
Active:
1. Death swarms: Absorb 10% current hp and 15% current chakra from enemy each turn for 3 turn.
2. War zone: Reduce all enemy accuracy by 50% for 3 turn.
3. Distraction : Deal damage and reduce enemy purity change by 50% for 4 turn.
To be continue...
Here is my idea about this, I hope it can inspire development:
1. Creation & Destruction Talent:
Inspired by: Rinnegan
Summary: Area attack and area debuff.
Passive:
1. Mana Surge: Increase max chakra by 1000 & regen 5% mana/ turn.
2. Absorb: 15% negate damage & effect from jutsu and absorb that jutsu cost into user chakra.
Active:
1. Gravity Pull: Decrease all enemy speed by 40% for 3 turn, user need extra 300 chakra/turn or this effect is fade
2. Meteorite: Damage all enemy and 30% stun & burn for 2 turn.
3. Life and death path: Damage all enemy and heal all allies for same number. Less enemy will give higher damage.
4. Summoning Naraka: Need 800 chakra/turn to maintain, every turn random enemy will be hit 1 to 4 times by large hands. Even user get stun/ restrict this jutsu still be working and only stop when user have low of chakra.
2. Beast Master Talent:
Inspired by: Inuzuka Clan
Summary: Optimize Pet.
Skill:
Passive:
1. Growth: Increase pet exp gain by 30% & reduce all pet cooldown skill by 20%.
2. Well Trained: Increase pet speed and attack by 20%.
3. Sacrifice: 50% chance to negate fatal attack (bring user hp into 0), when this trigger pet will be exhausted and can't be used for 3 turns. Can't work with burn or mirror damage.
4. Care: For every pet turn, 10% chance to cast cleansing (remove all negative debuff) from users.
Active:
1. Be the one: For 3 turns, every attack used by the user will be followed by pets.
2. Berserk: Unleash beast power, both user and its pet can't be controlled for 3 turns, increase both damage output by 50%. Side effects Users have little chance to attack allies in low-level skills, and higher-level skills have lower changes. Can't be use if pet is exhaused.
3. Sword Gods Talent:
Inspired by: 7 Swordsman of the Mist.
Summary: Optimize weapons.
Skill:
Passive:
a. Dual Welding Sword: Can equip two weapons at the same time, have a 20% chance to attack with both weapons (attack two times) when using attack command.
b. Sharpening: Increase damage of equipment by 20% and critical chance by 10% when using attack command.
c. Absorb soul: When using the attack command, absorb 5% max chakra enemy into self.
Active:
a. Omnislash: Attack 3 times, damage based on current weapon. Each attack 30% to give bleed (increase damage by 30%) stuck up to 3 times.
b. Sword soul: Forget everything and focus on sword, increase accuracy, damage, evade & resistance by 30% for 3 turns. Side effects can't use any Jutsu.
c. One slash one kill: Spend all chakra into damage, 2 point chakra into 1 point damage + weapon damage.
4. Parasite from the Deep Talent:
Inspired by: Aburame Clan's
Summary: Self def and debuff
Skill:
Passive:
1. Hallucination: When attacked 20% chance the parasite will move into the attacker, the enemy can't control it and will attack its allies or itself with a weapon in the next turn.
2. Insect armor: Decrease damage by 10% and purify change by 15%.
3. Insect claw: Increase all damage by 100 for every 1000 chakra.
Active:
1. Death swarms: Absorb 10% current hp and 15% current chakra from enemy each turn for 3 turn.
2. War zone: Reduce all enemy accuracy by 50% for 3 turn.
3. Distraction : Deal damage and reduce enemy purity change by 50% for 4 turn.
To be continue...
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