Ninja Master: A Shinobi Saga Discussions
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Jokowi
Jokowi
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Balance Talent Empty Re: Balance Talent

Sat Aug 05, 2023 6:41 pm
Message reputation : 100% (1 vote)
Kareem wrote:I want there to be a balance between talent and specifically Deadly performance.

Saint Power has many HP recovery, and there is a very distinctive passive in it, which is when the character dies, it comes back to life again.

Eye of mirror has a very distinctive passive which is Serene Mind, as it is considered a very excellent defensive. And also when the character dies, it comes to life again.

As for Deadly performance. he must have a high defense in order to be able to withstand for as long as possible, because when he dies, he cannot return to life again, and he does not have any HP recovery potential.

There is a Soul pf onmyouji which has chance 20% to increase the defense by 20%, and this is very little, at least it should be 40%, or it should increase the defense by 20%, and restore HP by 10% or 15%.

Samurai:one sword: It would be better if the bleeding occurs first before the damage.

Thank you for everything.

Hmm.. As a saint power user, its not as good as you think. Yes all of them is healing but thats it, its very leak of support other than healing which ToG have a better team healing and side effect like can't get debuff but in saint power its just healing, the more your character level up the higher cp it cost but healing value its still same. Even one of the passive require certain hp to active and in my case lower than 18% to gain other heal.

Fast solution?
If user dont happy of their talent user can changes their talent. Like equipment but in talent, there are function like reset TP with cost of gold/ watching ads so we can use to othet talent that we purchase.

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Jokowi
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Balance Talent Empty Re: Balance Talent

Sat Aug 05, 2023 9:17 pm
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Weakening its not support your other talent skills:
1. Wonderous door will give you health based on damage, so if enemy weakening the heal value also decrease.
2. Soul of samurai reborn 100% damage, if its weakening the reborn damage also decrease.
Jokowi
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Balance Talent Empty Re: Balance Talent

Sat Aug 05, 2023 9:24 pm
On the other hand S. Sword have other trait: extrimely accurate and unresistable this mean your attack will give bleed and numb, so you and your pet can deal higher damage with higher accuracy to enemy.

In saint power, we have similar and only attack talent its saint fist. Its have decrease crit rate and dodge rate but its not unresistable and not extrimely accurate like your talent.

Your talent have 3 attack and 2 passive and 1 defence.
All 3 attack have good effect, stun area, bleed & numb and absorb %hp its will be flexible in many uses. If there is a feature to changes talent I am gladly to changes to deadly performance or 8ex then saint power that only have heal in almost all their talent and no other effect.
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Balance Talent Empty Re: Balance Talent

Fri Aug 11, 2023 11:54 am
Is dark eye not good?
Jokowi
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Balance Talent Empty Re: Balance Talent

Fri Aug 11, 2023 11:56 am
Dark eye its good especually if you're thander.
10% passive from element + 15% passive from talent + 14% passive from equipment. Thats 40% crit rate.

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NightSaint
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Balance Talent Empty Re: Balance Talent

Fri Aug 11, 2023 12:05 pm
Aaaah I just swapped from thunder to earth for defense cause I was sucking lol
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Balance Talent Empty Re: Balance Talent

Fri Aug 11, 2023 12:10 pm
I'm barely a chunin anyways I'm lvl 13 lol kinda new

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Jokowi
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Balance Talent Empty Re: Balance Talent

Sat Aug 12, 2023 11:22 am
Kareem wrote:
Jokowi wrote:On the other hand S. Sword have other trait: extrimely accurate and unresistable this mean your attack will give bleed and numb, so you and your pet can deal higher damage with higher accuracy to enemy.

In saint power, we have similar and only attack talent its saint fist. Its have decrease crit rate and dodge rate but its not unresistable and not extrimely accurate like your talent.

Your talent have 3 attack and 2 passive and 1 defence.
All 3 attack have good effect, stun area, bleed & numb and absorb %hp its will be flexible in many uses. If there is a feature to changes talent I am gladly to changes to deadly performance or 8ex then saint power that only have heal in almost all their talent and no other effect.
in last update the damage rebound reduced by protection that affected on deadly performance rage mode.

Yes but think about this, when in undaying state. Saint power users only have 2 options. Attack or charge.

Its very easy to predict and counter, all you need to do as a Deadly performance just to defence! Cast your skill that when you're hit will give you regen, or cast ToG to give you heal for 850/turn for 3 turn, or cast other defensive jutsu like reduce damage or negate damage and you will be fine because once undying saint its finished their hp its so low even your pet can kill it.

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Jokowi
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Balance Talent Empty Re: Balance Talent

Thu Aug 17, 2023 8:03 am
Kareem wrote:
Rage mode is a protection where you make your opponent hesitate if he will attack you or not.

It would be better if it was 100 without being affected by defense

I have an idea, lets make it fixed value like most of saint talent (get 200 hp, get 200 chakra, get 1000 heal) then your talent will sound like this "When receiving damage, 30% deal 400 damage to enemy's that attack you in Rage mode". Its not being affected by defense like you want and damage its fixed don't change regarding how much damage you receive. So if you get 50 damage or even miss its will counter with 400 damage and if you get 5000 damage its also counter with 400 damage, sound great for you?

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Jokowi
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Balance Talent Empty Re: Balance Talent

Thu Aug 17, 2023 7:53 pm
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Kareem wrote:I do not think that the fixed value will be useful because over time it will be an almost non-existent value when the character level reaches levels 60 and above.

Yes that's it, finally other player realize it!! Can you imagine that Saint Power talent not only one but 4 fixed value?!
If I can barter any of my fixed talent with your rage talent that return 100% damage I am gladly to barter it. Looks even back item in marketplace have 50% value of lv 10 saint power passive talent. If you level up saint power passive from lv 9 to lv 10 its require 800 TP and you get extra 11 hp/turn. Yes I agree with you that this game need talent balance as you say in the title.

You have a better talent bro. Seriously, look you have talent that give bleed 40% bleed + numb and combine with 15% cut hp (extremely accurate)+ absorb hp + high damage. Its very good combo. I am earth with saint power and meet Deadly performance in PVP, only use two of this skill can reduce my hp into 80% and I can't do anything because I got debuff burial of the dead which make me can't do anything for 3 turn. Lets compare to saint power that only have 1 attack talent, do you know what effect it is? Reduce target dodge and reduce critical rate. It don't even have extremely accurate like your talent and when I use in pvp mostly it miss. Are you realize how OP your talent is?

One more thing, many player don't use saint power, its expensive and have 4 fixed value. Even in my guild they change to other talent and only 2 other including me that still don't change because we are lack of token to change it.

If developer don't fulfil your suggestion, I hope my word can make you glad that you have deadly performance bro.
Deadly performance its good talent, its have everything from survive and attack.
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Balance Talent Empty Re: Balance Talent

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