SJ Exam 2/6 Chapter 1 Feedback and Suggestions
Fri Mar 15, 2024 4:07 pm
I have noticed that there are still a handful of people who are stuck at this level, even some viewers have DMed me for tips. Below are some of the things that I've observed which made this exam a little bit difficult.
Suggested Remediations
Best regards!
- The bombs' color scheme is almost the same at the ground. It's a little bit hard to see if you lower your brightness or enable the blue light filter.
- When the player receives dmg, the character continues to run. This makes it hard to dodge the incoming obstacles especially during the night time.
- The placement for the buttons are not that ergonomic. Though, it's pretty doable.
Suggested Remediations
- Make the bombs a 'lil bit darker to make it easier to notice.
- Have the character stop and be stunned for a few seconds before running again to reset the momentum. The character then gain .5-1 secs invincibility to lessen the chances of getting damaged again right after getting stunned or make it invincible until the character passes the next incoming obstacle.
- Make the placement of the actions similar to the QTE system's triangular placements. I believe it is easier to hover your finger over the buttons which consequentially lessens the chances of tapping the wrong button.
Best regards!
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- LaplaceD.
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Re: SJ Exam 2/6 Chapter 1 Feedback and Suggestions
Sat Sep 14, 2024 5:23 am
Still stuck in this level(2-3 days)especially the night time, I have trouble with the delay. Sometimes even if I clicked the right timing the button is not working, maybe I suggest to do something about the delay or make it to 120fps for smoother gameplay for this specific exam
Gingar likes this post
Re: SJ Exam 2/6 Chapter 1 Feedback and Suggestions
Sat Sep 14, 2024 9:45 am
LaplaceD. wrote:Still stuck in this level(2-3 days)especially the night time, I have trouble with the delay. Sometimes even if I clicked the right timing the button is not working, maybe I suggest to do something about the delay or make it to 120fps for smoother gameplay for this specific exam
Try do it in 24 FPS. A handful of players tried this method and it worked
The lag somehow made it easier for the players to mentally prepare for the upcoming obstacles.
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