Balance/ Adjustment Element stats
+4
wekaguy
mystic0923
lequinox
Ezizh
8 posters
- Ezizh
- Posts : 4
Points : 6
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Join date : 2023-06-16
Balance/ Adjustment Element stats
Sat Oct 28, 2023 10:32 pm
Too much Earth users!!! The reason why the players switch to Earth is because the other four elements are squishy. My suggestion is to buff the survivability of Fire, Water, Wind and Thunder so we can enjoy playing with the element that we really want!!!
Here's my stat adjustments for that:
*For Water, the least element that i can see. Sad
- combine the purification and cp stats of a water users (Just like the protection and resistance).
- give cp shield % chance buff to water, or release an items that has a 'cp shield' effect.
In this case, we can now see the strenght and advantage of a water element users
*For Wind, add more dodge. Their hp is really low, but atleast dodge can help them to survive. There's a lot of accuracy jutsu and items that can counter their dodge, so why worry?
*I dont see any need adjustment for Fire and Thunder yet, but give additional hp for more survival.
*For Earth, i think you need to nerf it. lower its agility, instead of 0.4 per agi stat make it 0.3 per agi stat pts? In exchange, add more protection. Make the earth slower but more tougher. I think its ok bec the main role of earth is being a tank, not an OP element!! some tanks are slow yaknow!
I dont know if this adjustment will balance the element stats system? But atleast we can see now other element users and its advantages, not always earth :/
Here's my stat adjustments for that:
*For Water, the least element that i can see. Sad
- combine the purification and cp stats of a water users (Just like the protection and resistance).
- give cp shield % chance buff to water, or release an items that has a 'cp shield' effect.
In this case, we can now see the strenght and advantage of a water element users
*For Wind, add more dodge. Their hp is really low, but atleast dodge can help them to survive. There's a lot of accuracy jutsu and items that can counter their dodge, so why worry?
*I dont see any need adjustment for Fire and Thunder yet, but give additional hp for more survival.
*For Earth, i think you need to nerf it. lower its agility, instead of 0.4 per agi stat make it 0.3 per agi stat pts? In exchange, add more protection. Make the earth slower but more tougher. I think its ok bec the main role of earth is being a tank, not an OP element!! some tanks are slow yaknow!
I dont know if this adjustment will balance the element stats system? But atleast we can see now other element users and its advantages, not always earth :/
Elyazko, lequinox and wekaguy like this post
Re: Balance/ Adjustment Element stats
Sun Oct 29, 2023 7:35 am
Ezizh wrote:Too much Earth users!!! The reason why the players switch to Earth is because the other four elements are squishy. My suggestion is to buff the survivability of Fire, Water, Wind and Thunder so we can enjoy playing with the element that we really want!!!
Here's my stat adjustments for that:
*For Water, the least element that i can see. Sad
- combine the purification and cp stats of a water users (Just like the protection and resistance).
- give cp shield % chance buff to water, or release an items that has a 'cp shield' effect.
In this case, we can now see the strenght and advantage of a water element users
*For Wind, add more dodge. Their hp is really low, but atleast dodge can help them to survive. There's a lot of accuracy jutsu and items that can counter their dodge, so why worry?
*I dont see any need adjustment for Fire and Thunder yet, but give additional hp for more survival.
*For Earth, i think you need to nerf it. lower its agility, instead of 0.4 per agi stat make it 0.3 per agi stat pts? In exchange, add more protection. Make the earth slower but more tougher. I think its ok bec the main role of earth is being a tank, not an OP element!! some tanks are slow yaknow!
I dont know if this adjustment will balance the element stats system? But atleast we can see now other element users and its advantages, not always earth :/
-Shark Skin provides CP shield as well as a shield of Suiten
-For wind, yeah they are squishy as hell, but there are already dodge base build + evasion
Survivability issues may be fixed by raising the non-earth upgrades to 35 instead of 30. The same goes for CP to make it fair.
As for the 0.3 agility for Earth, that would make them the weakest cuz if they get restricted, burned, and internal injury, they'll surely die and won't have the chance to retaliate that much with that slow agi.
But yeah, raising the bar from 30 > 35 would be a good step to test the waters.
But for now, let's wait for new gear, armor, and back items to be added and see if the weaknesses or flaws of the other elements will be mitigated.
Best regards.
Ezizh and Elyazko like this post
- Ezizh
- Posts : 4
Points : 6
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Join date : 2023-06-16
Re: Balance/ Adjustment Element stats
Sun Oct 29, 2023 8:51 am
I hope they do something about this coz just to survive most of us are forced to play earth instead of the element that we really want.
30 to 35, is better adjustment i think
30 to 35, is better adjustment i think
lequinox and wekaguy like this post
- mystic0923
- Posts : 27
Points : 39
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Join date : 2023-10-08
Re: Balance/ Adjustment Element stats
Sun Oct 29, 2023 9:30 am
Yes so far, earth is the strongest as of now. But maybe next patches they nerf earth haha but idk soon. I still hanging at wind element haha
Ezizh and wekaguy like this post
- wekaguy
- Posts : 1
Points : 1
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Join date : 2024-01-23
Re: Balance/ Adjustment Element stats
Sun Jan 28, 2024 3:52 pm
yes, all I see is earth element everywhere. In PVP, in Facebook, everywhere all I see is earth element. it's just sad. I guess it's understandable since game is still in open beta. maybe they will soon release balance patch.
- Sofocante1
- Posts : 2
Points : 4
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Join date : 2024-02-01
Ojalá haya una mejora para los demás elementos
Sun Feb 04, 2024 2:27 pm
Pasar de 30 a 35 por cada punto me parece bien a todos los elementos que no sean tierra les cuesta mucho sobrevivir y nos vemos obligados a jugar con tierra /:
Re: Balance/ Adjustment Element stats
Sun Feb 04, 2024 6:04 pm
Sofocante1 wrote:Pasar de 30 a 35 por cada punto me parece bien a todos los elementos que no sean tierra les cuesta mucho sobrevivir y nos vemos obligados a jugar con tierra /:
Ya lo veremos
- Hokage1
- Posts : 4
Points : 6
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Join date : 2024-02-11
Stuck at lvl 20 chunin exam part 2
Sun Feb 11, 2024 6:36 pm
Ive spend 20bucks and put all stats on agility and flexibility. Now im stuck at chunin exam part 3, i dont know that hp and cp will not get upgrade when character level up. Now i dont know what will i do. Ill refund my expenses or give me free reset stats to continue this account
Re: Balance/ Adjustment Element stats
Sun Feb 11, 2024 9:56 pm
First go to Marketplace then type these redeem codes:Hokage1 wrote:Ive spend 20bucks and put all stats on agility and flexibility. Now im stuck at chunin exam part 3, i dont know that hp and cp will not get upgrade when character level up. Now i dont know what will i do. Ill refund my expenses or give me free reset stats to continue this account
"NINJAMASTER" - 500 TOKENS
"RESETSTAT" - STATS RESET POTION
"CHELEM" - CHANGE ELEMENT POTION
then go to your item inventory and use the stats reset potion, follow my stats build recommendation it works on any element you choose:
lvl 20
HP: 36
CP: 12
Agility: 47
lvl 40
HP: 75
CP: 30
Agility: 90
Lvl 60
3500 - 4000 HP
1630 CP
The rest goes to Agility
Please check out the official guide for Chunin and Jounin exams:
https://ninjamaster.rpg-board.net/t22-chunin-and-jounin-exam
List of level 20 characters you can recruit to aid you on your Chunin Exam:
1. user_Z7Gs1mlyJZfH
2. user_oHmZcy4xT95Y
3. user_rCdNBXX08oDK
4. user_6sOblNU6zntC
5. user_HCOvkxhozrQE
6. user_Cjx1EIX9qzMm
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