Ninja Master: A Shinobi Saga Discussions
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Velda
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Its time for Nerfs & Buffs Empty Its time for Nerfs & Buffs

Fri Nov 24, 2023 1:10 am
We all know the amount of restriction abilities are 1 to many. There's even a jutsu with a 6 turn restrictions and yes I have it just forgot the name. I wonder if people creating this game even watch naruto. A biju bomb shouldn't restrict anything it should be only damage because that's what it is in the actual anime. I know there's abilities to counter restricts and stuns I have them also.

People are getting 1 shot with the saint power which I also have. And I've seen the extreme mode 1 shot plenty of times. Yes I'm part of the problem but that doesnt mean I like it. I've only started spamming restrictions, stuns because it's what others do to me in PvP. Feel free to add other nerf or buff suggestions.

Also lets talk about how all % based dmg is better than flat dmg. My very rare 2k crits is pretty much useless against the vampire lord and strong opponents like that. We also need a debuff ability for free to play users. I have the rainbow rings knife thing which removes positive and negative buffs already but what about everyone else. Dodge rates are annoying but fair. Crits are underwhelming. Burns/Bleeds are pretty good.
lequinox
lequinox
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Its time for Nerfs & Buffs Empty Re: Its time for Nerfs & Buffs

Fri Nov 24, 2023 3:30 am
1. Those jutsus are from the original NS. Though I believe that this game will also have its own jutsu sets👀.

2. You can't 1 shot people with raw stats alone, you need to debuff your opponents or buff yourself. You have a pretty big window to counter them during this phase unlees your agility is slower than your enemy.

3. Bosses are meant to be not squishy nor easy to kill with burn as it would drastically lower the difficulty in grinding. There are also debuff ability for f2ps are present like bijuu bomb or five element blade and way way more from events or saving up tokens. As for dodge rates, we have gears and weapons that have accu and crit is not underwhelming unless you're fighting with an opponent that has a lot of HP to the point where landing a crit hit is useless.

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Velda
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Its time for Nerfs & Buffs Empty Re: Its time for Nerfs & Buffs

Fri Nov 24, 2023 7:48 am
Yes they need more gold currency jutsus.

Yes you can 1 shot people without buffs saint power and extreme are perfect examples especially if someone doesn't put alot of points into health. it makes it almost required to wear the 5% protection set if u don't wanna get 1 shot.

Most bosses in this game is easy to kill with % based dmg abilities. A team with % dmg abilities they payed for can easily beat vampire lord and some even solo him. I just think we need a good balance for flat dmg and % dmg I've never gotten a higher crit than 2k. Have u ever hit a boss with 2k dmg its like a tiny bit of their health while % dmg abilities take bigger chunks. So YES crit is underwhelming imo I'm working on getting the new dagger that adds another 15% you my crit then I'll see what happens but for now it's only useful for small fry opponents. The only hard boss on this game is vampire lord and other players.

Like u said if you save up tokens u can get stuff which is fine imo but I think this game needs a limit for things having the 6 turn restriction hit u then another 3 turn restriction biju then hit with a talent makes no sense. I think all 1k tokens + restriction abilities should be max 3 or 4 turns and all lower restriction abilities be locked at 2 turns. And the inaccuracy still remains why does a biju bomb do 1 dmg but restricts that isn't lore accurate at all That's a small issue tho.

And yes I know they free abilities but I'm mean having gold currency abilities to help debuff themselves or others but obviously making it super high priced so they don't need to wait and grind tokens and forced to buy but I can't see why that'll hurt the startup since its a beta and needs money.

I just want the devs to make minor changes in the abilities every update. I've spent too much money on this game already and I'm happy to be stronger than most players but at the same time I've had pvp fights where we both regen health so much every turn and have restrictions + debuffs and buffs so much that no one dies.

To sum it up I mainly think restriction need a light nerf and crit needs a light buff



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lequinox
lequinox
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Its time for Nerfs & Buffs Empty Re: Its time for Nerfs & Buffs

Fri Nov 24, 2023 8:45 am
Velda wrote:Yes they need more gold currency jutsus.

Yes you can 1 shot people without buffs saint power and extreme are perfect examples especially if someone doesn't put alot of points into health. it makes it almost required to wear the 5% protection set if u don't wanna get 1 shot.

Most bosses in this game is easy to kill with % based dmg abilities. A team with % dmg abilities they payed for can easily beat vampire lord and some even solo him. I just think we need a good balance for flat dmg and % dmg I've never gotten a higher crit than 2k. Have u ever hit a boss with 2k dmg its like a tiny bit of their health while % dmg abilities take bigger chunks. So YES crit is underwhelming imo I'm working on getting the new dagger that adds another 15% you my crit then I'll see what happens but for now it's only useful for small fry opponents. The only hard boss on this game is vampire lord and other players.

Like u said if you save up tokens u can get stuff which is fine imo but I think this game needs a limit for things having the 6 turn restriction hit u then another 3 turn restriction biju then hit with a talent makes no sense. I think all 1k tokens + restriction abilities should be max 3 or 4 turns and all lower restriction abilities be locked at 2 turns. And the inaccuracy still remains why does a biju bomb do 1 dmg but restricts that isn't lore accurate at all That's a small issue tho.

And yes I know they free abilities but I'm mean having gold currency abilities to help debuff themselves or others but obviously making it super high priced so they don't need to wait and grind tokens and forced to buy but I can't see why that'll hurt the startup since its a beta and needs money.

I just want the devs to make minor changes in the abilities every update. I've spent too much money on this game already and I'm happy to be stronger than most players but at the same time I've had pvp fights where we both regen health so much every turn and have restrictions + debuffs and buffs so much that no one dies.

To sum it up I mainly think restriction need a light nerf and crit needs a light buff




1. There will be more gold currency jutsus to be added up until 60.
2. They chose that build, it's not the game's fault on why other users can 1 shot them.
3. I did 8K crit on bosses with effective jutsu + overdrive + crit.
4. Purification exists from mushroom to puri gears, puri chance from water, or from Nibi. Besides, you can cast talent skills while restricted to enhance your survivability or make a counterplay.
5. There's a gold currency jutsu out there that debuff like the one that costs 15K or fat woman transformation.
6. It's hard to confirm your assumption as it only applies to the upper ranks of PVP and not the entirety of the players. One needs a large sample + hundreds of tests and observations to validate the environment for lower and upper rankers.
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Its time for Nerfs & Buffs Empty Re: Its time for Nerfs & Buffs

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