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Provision Taken
Tue Apr 16, 2024 12:01 pm
Revamp the provision system in "Provision Taken" by adjusting the provision rewards for different options. Instead of receiving 200 MAX provisions for selecting the "RAID" option, increase it to 1500 provisions. Conversely, for the "EXTORT" option, provide 500+ provisions.
Feedback:
This adjustment aims to offer a more balanced provision distribution system that accommodates various playstyles and levels of activity among players.
Reasoning:
Inclusivity: Increasing the provision reward for selecting "RAID" to 1500 provisions ensures that players who may not have as much time to engage in frequent gameplay sessions can still accumulate a substantial amount of provisions. This change acknowledges the diverse player base with different levels of availability and commitment to the game.
Encouragement of Strategic Choices: By providing a higher provision reward for the "RAID" option, players are encouraged to strategically choose this option based on their current gameplay objectives. This could involve prioritizing resource acquisition for long-term development or preparing for upcoming conflicts.
Maintaining Balance: While increasing the provision reward for "RAID," it's important to maintain balance within the game ecosystem. Providing 500+ provisions for selecting "EXTORT" ensures that players who prefer this option can still earn a reasonable amount of provisions without compromising their ability to participate effectively in the game's economy and warfare dynamics.
Flexibility in Gameplay: This adjustment allows players to engage in various aspects of the game, such as resource collection, without feeling constrained by their available time for active gameplay. Players can still contribute meaningfully to their faction's progression and strategic objectives, even if they cannot dedicate extensive time to the game.
Enhanced Player Experience: By accommodating different playstyles and activity levels, the proposed revamp aims to enhance the overall player experience in "Provision Taken." Players feel empowered to make choices that align with their preferences and circumstances, leading to increased engagement and satisfaction with the game.
In conclusion, adjusting the provision rewards for different options in "Provision Taken" can contribute to a more inclusive, balanced, and enjoyable gameplay experience for all players, regardless of their level of activity or playstyle preferences.
Thank you Devs.
Feedback:
This adjustment aims to offer a more balanced provision distribution system that accommodates various playstyles and levels of activity among players.
Reasoning:
Inclusivity: Increasing the provision reward for selecting "RAID" to 1500 provisions ensures that players who may not have as much time to engage in frequent gameplay sessions can still accumulate a substantial amount of provisions. This change acknowledges the diverse player base with different levels of availability and commitment to the game.
Encouragement of Strategic Choices: By providing a higher provision reward for the "RAID" option, players are encouraged to strategically choose this option based on their current gameplay objectives. This could involve prioritizing resource acquisition for long-term development or preparing for upcoming conflicts.
Maintaining Balance: While increasing the provision reward for "RAID," it's important to maintain balance within the game ecosystem. Providing 500+ provisions for selecting "EXTORT" ensures that players who prefer this option can still earn a reasonable amount of provisions without compromising their ability to participate effectively in the game's economy and warfare dynamics.
Flexibility in Gameplay: This adjustment allows players to engage in various aspects of the game, such as resource collection, without feeling constrained by their available time for active gameplay. Players can still contribute meaningfully to their faction's progression and strategic objectives, even if they cannot dedicate extensive time to the game.
Enhanced Player Experience: By accommodating different playstyles and activity levels, the proposed revamp aims to enhance the overall player experience in "Provision Taken." Players feel empowered to make choices that align with their preferences and circumstances, leading to increased engagement and satisfaction with the game.
In conclusion, adjusting the provision rewards for different options in "Provision Taken" can contribute to a more inclusive, balanced, and enjoyable gameplay experience for all players, regardless of their level of activity or playstyle preferences.
Thank you Devs.
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