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Heisenberg
Heisenberg
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Join date : 2024-01-05
Location : Somewhere down the road GC

Enhancing the Thrill of the Hunt - Introducing Difficulty Levels to the Hunting House! Empty Enhancing the Thrill of the Hunt - Introducing Difficulty Levels to the Hunting House!

Tue Mar 05, 2024 8:33 am
Message reputation : 0% (5 votes)
Hi Devs,

I've been thinking about a feature that could elevate the thrill for players and add a layer of strategy to their hunting escapades – introducing difficulty levels to the Hunting House.

Here's the detailed proposal:

1. Difficulty Levels:

Implement a system where players can choose from different difficulty levels before embarking on their hunting quests. Ranging from 'Easy' to 'Expert' or something similar, each level should offer a unique challenge.
2. Rare Item Drop Rate:

Introduce a correlation between difficulty levels and the chances of obtaining rare items. The higher the difficulty, the greater the likelihood of encountering rare creatures or stumbling upon coveted items. This not only adds excitement but rewards skilled and daring players.
3. Enemy Variety and Strength:

Adjust the type and strength of enemies based on difficulty levels. Higher difficulty should feature more formidable adversaries, testing the player's skills and requiring more strategic approaches to succeed.
4. Exclusive Rewards:

Tie exclusive rewards to each difficulty level. This could include special cosmetics, titles, or even unique hunting gear that showcases a player's prowess in conquering the most challenging hunts.
5. Dynamic Environment:

Consider incorporating dynamic environmental factors influenced by difficulty. Extreme weather conditions, day-night cycles, or seasonal changes could add an extra layer of complexity to the hunting experience, making each quest truly unique.
6. Progression Bonuses:

Reward players for successfully completing higher difficulty hunts with experience points, in-game currency, or other progression bonuses. This encourages players to take on more challenging hunts as they advance in the game.
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