[INFO]Status Effects and Debuffs
Tue Jun 06, 2023 3:27 am
Status Effects and Debuffs
Welcome to our forum guide on status effects and debuffs!
[AgiUp]
Increase the user's agility by a percentage amount.
[Attention]
For a number of turns when the attentive target attacks, the attacked target's Dodge Rate decreases by a percentage amount.
[Barrier]
The secured target cannot attack or use offensive skills for a number of turns but may still be able to use defensive skills on self, dodge, or recharge.
[Bleed]
A bleeding target takes extra damage from all attacks by a percentage amount for a number of turns.
[Burn]
The burnt target loses a percentage amount of HP each of their turn for a number of turns.
[CpBurn]
The target loses a percentage amount of CP each of their turn.
[CalmMind]
Grants the user the ability to rebound the debuff effects of the genjutsu used by the opponent, ensuring that the user won't be affected by the debuff used by the opponent.
[Chaos]
The chaotic target will do commands (attacking normally or with skills, dodge, charge) uncontrollably for a number of turns. The player of the target cannot control their character. If used on a non-player enemy, its turn will be automatically skipped, just like Restriction
[ChargeDisable]
The target will not be able to charge their CP for a number of turns. However, the target still can recover chakra through skills and using weapon to attack
[Combustion]
Increases damage of all attacks by the target or user by a percentage amount for a number of turns.
[Concentration]
Increases critical chance of the target or user by a percentage amount for a number of turns
[CpRegen]
The target or user's CP recovers by a percentage amount of its total CP
[CpShield]
Take damage by CP instead of HP
[DamageAbsorb]
For a number of turns, when the user is attacked, there's a percentage amount of damage that will be converted into HP
[DebuffResist]
The user is unaffected by debuffs for a number of turns.
[Dismantle]
The dismantled target cannot use weapon attack for a number of turns.
[Engross]
Ignore 40% of the target's dodge rate and land a 100% chance critical attack.
[Excitation]
The excited target or user can use skills with no CP consumption for a number of turns.
[ExtremeMode]
The user's damage for Taijutsu increases by a percentage amount for a number of turns. However, the user will go into the debuff state.
[Flexible]
The user's dodge rate increases by a percentage amount for a number of turns.
[Freeze]
The frozen target cannot move, and all damage inflicted on the frozen target is reduced by a percentage for a set number of turns. When the target's turn comes, it will be automatically skipped, and the target will also lose a percentage of HP at the start of each turn for a set number of turns.
[HpConditional]
Heals the user when the hp drops the required percentage.
[HpRegen]
The target or user's HP recovers by a percentage amount of its total HP
[InternalInjury]
The injured target is unable to recover HP.
[Poison]
Poison works by converting any form of heals into damage.
[Protection]
The protected target or user will take less damage by a percentage amount for a number of turns.
[Rage]
If the target under Rage is attacked, the attacker takes some damage.
[ReactiveForce]
When the player is attacked, the attacker takes some percentage amount of recoil damage.
[Restriction]
The restricted target cannot perform any Ninjutsu for a certain amount of turns. When used against a target that is not a Ninja Master player, the target will skip their turn.
[SereneMind]
If the target or user under Serene Mind is attacked, the target takes no damage but all the damage is reflected back to the attacker but the target still takes debuffs and other effects from the attack and are not reflected. This lasts for a number of turns.
[Strengthen]
The strengthened target or user's attack damage increases by a percentage amount for a number of turns.
[Stun]
The stunned target cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.
[TaijutsuExpert]
Reduce HP reduction from a taijutsu skill type by a percentage amount and all Taijutsu based attacks will deal additional damage.
[TitanMode]
The user summons a Titan to the user's team. When the user declares any kind of attack, the summoned Titan will then attack the attacked target too. The Titan will only last for few turns.
[Unyielding]
Completely exhaust all remaining CP to defy death once and recover 100 HP. Increase protection, resistance, accuracy, and damage by a certain percentage (cannot be dispersed), and become unable to use any jutsu or heal.
lequinox likes this post
- Yanang
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Re: [INFO]Status Effects and Debuffs
Tue Jul 23, 2024 5:21 pm
Hello. How about the frozen status? Can you guys explain it further? Thanks and more power.
Re: [INFO]Status Effects and Debuffs
Tue Jul 23, 2024 7:10 pm
Yanang wrote:Hello. How about the frozen status? Can you guys explain it further? Thanks and more power.
What is 'Freeze' effect?
- While under 'Freeze' effect, there is a 50% chance of canceling user action and reduce HP by a certain amount instead.
https://web.facebook.com/watch/?v=2110019579349010
kareem fathy sayed likes this post
- Alqahra
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Re: [INFO]Status Effects and Debuffs
Tue Sep 10, 2024 7:32 am
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