Element Balance Suggestion
Fri Jan 05, 2024 3:54 pm
Water
+10% purify
+10% damage when using water
jutsus
+45 CP per stat point >> (SUGGESTION)40 CP per stat point
(SUGGESTION)+10% healing received (since water has those healing jutsus specifically refresh) OR for every 5 stat points in CP, increase purify chance by 1%
+0.3 purify per stat point >> (SUGGESTION)0.4 per stat point
-Excitation
Lightning
+10% crit chance
+10% damage when using lightning
jutsus
+0.4 crit per stat point
(SUGGESTION)extra 10% crit chance when using lightning jutsus
-Engross
Earth
+10% prot & res
+10% damage when using earth jutsus
+45 HP per stat point >> (SUGGESTION)40 HP per stat point
(SUGGESTION)-20% chance to trigger harden every 5 turns
-Harden
Wind
+10% flex
+10% damage when using wind jutsus
+0.45 AGI per stat point >> (SUGGESTION)0.40 AGI per stat point
(SUGGESTION) - for every 5 stat points in AGI, flexibility will increase by 1%
-Breeze
Fire
+10% damage
+10% damage when using fire jutsus
+0.4 damage per stat point >> (SUGGESTION) 0.45 dmg per stat point
(SUGGESTION) - 30% chance to inflict 5% burn to target for 3 turns every time the user uses firestyle
-Combustion
Currently, the META revolves around Earth, with primary emphasis on stats like CP, HP, and agility, which makes sense. However, it would be refreshing to witness other elements take the spotlight, breaking free from the monotonous presence of Earth-centric builds and strategies. This change (even if the suggestions above are not followed as long as there's a buff/nerf) will result in introducing a more diverse and dynamic gaming experience for the new and veteran players to explore.
Best regards!
+10% purify
+10% damage when using water
jutsus
+45 CP per stat point >> (SUGGESTION)40 CP per stat point
(SUGGESTION)+10% healing received (since water has those healing jutsus specifically refresh) OR for every 5 stat points in CP, increase purify chance by 1%
+0.3 purify per stat point >> (SUGGESTION)0.4 per stat point
-Excitation
Lightning
+10% crit chance
+10% damage when using lightning
jutsus
+0.4 crit per stat point
(SUGGESTION)extra 10% crit chance when using lightning jutsus
-Engross
Earth
+10% prot & res
+10% damage when using earth jutsus
+45 HP per stat point >> (SUGGESTION)40 HP per stat point
(SUGGESTION)-20% chance to trigger harden every 5 turns
-Harden
Wind
+10% flex
+10% damage when using wind jutsus
+0.45 AGI per stat point >> (SUGGESTION)0.40 AGI per stat point
(SUGGESTION) - for every 5 stat points in AGI, flexibility will increase by 1%
-Breeze
Fire
+10% damage
+10% damage when using fire jutsus
+0.4 damage per stat point >> (SUGGESTION) 0.45 dmg per stat point
(SUGGESTION) - 30% chance to inflict 5% burn to target for 3 turns every time the user uses firestyle
-Combustion
Currently, the META revolves around Earth, with primary emphasis on stats like CP, HP, and agility, which makes sense. However, it would be refreshing to witness other elements take the spotlight, breaking free from the monotonous presence of Earth-centric builds and strategies. This change (even if the suggestions above are not followed as long as there's a buff/nerf) will result in introducing a more diverse and dynamic gaming experience for the new and veteran players to explore.
Best regards!
Permissions in this forum:
You cannot reply to topics in this forum