Status Buff Suggestions
Tue Oct 03, 2023 2:18 pm
Chakra/Vitality Surge
-increases one's HP/CP recovery per turn by XX%.
-increases one's HP/CP recovery per turn by XX%.
Gingar likes this post
Re: Status Buff Suggestions
Sat Oct 07, 2023 9:47 am
Poison/ed
-target loses XX% health and -XX% strength.
-target loses XX% health and -XX% strength.
Gingar likes this post
Re: Status Buff Suggestions
Sun Nov 12, 2023 7:43 am
Meridian Injury/Chakra Seal
-can recharge or regen cp but it will be only 0 like how internal injury works
Paralyzed
-target may still be able to cast or perform actions but there is an XX% chance of it to be cancelled
Fatigue
-a debuff that inflicts the effects of weaken and numb
-can recharge or regen cp but it will be only 0 like how internal injury works
Paralyzed
-target may still be able to cast or perform actions but there is an XX% chance of it to be cancelled
Fatigue
-a debuff that inflicts the effects of weaken and numb
c000o, Gingar and Uchiha like this post
Re: Status Buff Suggestions
Wed Nov 29, 2023 9:10 pm
Freeze/Frozen
-works like a stun for X turn(s) but when a frozen character is attacked by any attack that inflicts damage, the freeze effect is removed (broken) and the receiver of the attack receives 50% damage.
Fear
-when a character is inflicted with fear, they can still cast jutsus or use basic attack but there will be an XX% chance for the character to retract their attack due to fear hence wasting CP.
Crippled
-lowers both attack and agility of a character for XX turns by XX%.
Sleep
-forces a character to sleep rendering them defenseless (lower defense) and unable to move.
Cooldown Reset
-resets a random jutsu's (jutsu in cooldown) cd back to the beginning. (e.g: player X's dark mind body restriction's cd this turn is now around 37 turns but when they were struck by cooldown reset, player X's cd for dmbs was reverted back to 50 turns before it's usable again)
-works like a stun for X turn(s) but when a frozen character is attacked by any attack that inflicts damage, the freeze effect is removed (broken) and the receiver of the attack receives 50% damage.
Fear
-when a character is inflicted with fear, they can still cast jutsus or use basic attack but there will be an XX% chance for the character to retract their attack due to fear hence wasting CP.
Crippled
-lowers both attack and agility of a character for XX turns by XX%.
Sleep
-forces a character to sleep rendering them defenseless (lower defense) and unable to move.
Cooldown Reset
-resets a random jutsu's (jutsu in cooldown) cd back to the beginning. (e.g: player X's dark mind body restriction's cd this turn is now around 37 turns but when they were struck by cooldown reset, player X's cd for dmbs was reverted back to 50 turns before it's usable again)
c000o, Gingar and Uchiha like this post
Re: Status Buff Suggestions
Fri Dec 01, 2023 2:51 pm
Mental Fatigue
-inflicts numb and weakness
Silenced
-Can't do anything like what barrier does
Resolve
-increases resistance and defense
-inflicts numb and weakness
Silenced
-Can't do anything like what barrier does
Resolve
-increases resistance and defense
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- mystic0923
- Posts : 27
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Join date : 2023-10-08
Re: Status Buff Suggestions
Fri Dec 01, 2023 11:15 pm
Muddy as well, which decreases purify chance
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Re: Status Buff Suggestions
Fri Dec 15, 2023 8:04 pm
Absolute Chaos
Kinda like Chaos but the instead of randomly charging or attacking the opponent with a basic attack, they instead either hit their teammates or the opponent with a basic attack.
Absolute Stun
Same effects with stun but even if an inflicted individual skips a turn, their jutsu cooldown will not be reduced so long as they are in this state.
Kinda like Chaos but the instead of randomly charging or attacking the opponent with a basic attack, they instead either hit their teammates or the opponent with a basic attack.
Absolute Stun
Same effects with stun but even if an inflicted individual skips a turn, their jutsu cooldown will not be reduced so long as they are in this state.
Uchiha likes this post
Re: Status Buff Suggestions
Wed Jan 03, 2024 10:59 am
Resilience
-Reduces incoming critical damage
-Reduces incoming critical damage
Uchiha likes this post
- c000o
- Posts : 27
Points : 66
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Join date : 2023-07-16
Re: Status Buff Suggestions
Wed Jan 10, 2024 9:45 pm
yeah, i like the muddy status, it should also decrease agility
Gingar likes this post
Re: Status Buff Suggestions
Wed Jan 24, 2024 10:16 pm
Trance
Kind of like similar to sleep where one is in a hypnotic state. As for its effects in-game, something like the player not being able to do anything (only skip turns) and the jutsu cooldown won't go down by 1 even after skipping turns.
Hitting a target under trance will wake their senses up (clear the debeuff) but they will receive +40% dmg upon successful hit.
Kind of like similar to sleep where one is in a hypnotic state. As for its effects in-game, something like the player not being able to do anything (only skip turns) and the jutsu cooldown won't go down by 1 even after skipping turns.
Hitting a target under trance will wake their senses up (clear the debeuff) but they will receive +40% dmg upon successful hit.
Uchiha likes this post
Re: Status Buff Suggestions
Tue Jan 30, 2024 6:08 pm
Aggro
Works similar to how aggro works on any other game that has buffs and debuffs.
It forces your opponents (all ) to target you for X turns.
Works similar to how aggro works on any other game that has buffs and debuffs.
It forces your opponents (all ) to target you for X turns.
Gingar and Uchiha like this post
Re: Status Buff Suggestions
Sun Mar 17, 2024 9:47 pm
Cursed
-target can't receive buffs and the likelihood of getting inflicted by a debuff is increased.
-target can't receive buffs and the likelihood of getting inflicted by a debuff is increased.
Gingar and Uchiha like this post
Re: Status Buff Suggestions
Fri Mar 22, 2024 5:27 pm
Zen Guard / Zen State
-reflects damage and rebounds debuffs
-reflects damage and rebounds debuffs
Uchiha likes this post
Re: Status Buff Suggestions
Thu Apr 18, 2024 6:52 am
Meridian Blockage
- prevents inflicted target from recovering chakra through any methods
- prevents inflicted target from recovering chakra through any methods
Uchiha likes this post
Re: Status Buff Suggestions
Sun Apr 28, 2024 8:00 pm
Nullify/Nullified
-disables the target's gear effects (weapon, armor, accessories, and back item)
-disables the target's gear effects (weapon, armor, accessories, and back item)
Uchiha likes this post
Re: Status Buff Suggestions
Sat Sep 14, 2024 8:15 pm
Abomination
Makes the target disgustingly hateful to look at (resulting into an effect similar to aggro).
Can be self inflicted.
Makes the target disgustingly hateful to look at (resulting into an effect similar to aggro).
Can be self inflicted.
Re: Status Buff Suggestions
Mon Sep 23, 2024 6:03 pm
Enlightenment
Remove elemental weakness for x turns / throughout the whole match.
Remove elemental weakness for x turns / throughout the whole match.
Re: Status Buff Suggestions
Wed Sep 25, 2024 8:45 am
Vulnerable / Feeble
Decrease resistance against debuffs.
Decrease resistance against debuffs.
Re: Status Buff Suggestions
Tue Oct 01, 2024 8:19 am
Elemental DOT(Damage Over Time)
Deals elemental DOT to a target. Damage effectivity (weak and effective) should be applied.
Deals elemental DOT to a target. Damage effectivity (weak and effective) should be applied.
Re: Status Buff Suggestions
Wed Oct 02, 2024 6:46 am
Evil Eye / Condemn
Cause damage over time. If left alone, DOT will increase each turn.
E.g:
Turn 1: 2% HP cut
Turn 2: 3% HP cut
Turn 3: 4% HP cut
...
Best regards.
Cause damage over time. If left alone, DOT will increase each turn.
E.g:
Turn 1: 2% HP cut
Turn 2: 3% HP cut
Turn 3: 4% HP cut
...
Best regards.
Re: Status Buff Suggestions
Fri Nov 01, 2024 8:13 pm
Rooted
The Rooted debuff immobilizes the target, stopping their agility bar from filling up and pausing their jutsu cooldowns until the status is lifted. The cooldown for the Rooted target only decreases after each turn of the player who inflicted it.
The Rooted debuff immobilizes the target, stopping their agility bar from filling up and pausing their jutsu cooldowns until the status is lifted. The cooldown for the Rooted target only decreases after each turn of the player who inflicted it.
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