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Raijin
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Status Effects and Debuffs Empty Status Effects and Debuffs

Tue Jun 06, 2023 3:27 am
Status Effects and Debuffs

Welcome to our forum guide on status effects and debuffs!


Status Effects and Debuffs Agi_up10
[AgiUp]
Increase the user's agility by a percentage amount.

Status Effects and Debuffs Attent11
[Attention]
For a number of turns when the attentive target attacks, the attacked target's Dodge Rate decreases by a percentage amount.

Status Effects and Debuffs Barrie10
[Barrier]
The secured target cannot attack or use offensive skills for a number of turns but may still be able to use defensive skills on self, dodge, or recharge.

Status Effects and Debuffs Bleed10
[Bleed]
A bleeding target takes extra damage from all attacks by a percentage amount for a number of turns.

Status Effects and Debuffs Burn10
[Burn]
The burnt target loses a percentage amount of HP each of their turn for a number of turns.

Status Effects and Debuffs Burn_c10
[CpBurn]
The target loses a percentage amount of CP each of their turn.

Status Effects and Debuffs Calm_m10
[CalmMind]
Grants the user the ability to rebound the debuff effects of the genjutsu used by the opponent, ensuring that the user won't be affected by the debuff used by the opponent.

Status Effects and Debuffs Chaos10
[Chaos]
The chaotic target will do commands (attacking normally or with skills, dodge, charge) uncontrollably for a number of turns. The player of the target cannot control their character. If used on a non-player enemy, its turn will be automatically skipped, just like Restriction

Status Effects and Debuffs Charge10
[ChargeDisable]
The target will not be able to charge their CP for a number of turns. However, the target still can recover chakra through skills and using weapon to attack


Status Effects and Debuffs Combus10
[Combustion]
Increases damage of all attacks by the target or user by a percentage amount for a number of turns.

Status Effects and Debuffs Concen10
[Concentration]
Increases critical chance of the target or user by a percentage amount for a number of turns

Status Effects and Debuffs Cp_reg10
[CpRegen]
The target or user's CP recovers by a percentage amount of its total CP

Status Effects and Debuffs Cp_shi10
[CpShield]
Take damage by CP instead of HP

Status Effects and Debuffs Damage10
[DamageAbsorb]
For a number of turns, when the user is attacked, there's a percentage amount of damage that will be converted into HP

Status Effects and Debuffs Debuff10
[DebuffResist]
The user is unaffected by debuffs for a number of turns.

Status Effects and Debuffs Disman10
[Dismantle]
The dismantled target cannot use weapon attack for a number of turns.

Status Effects and Debuffs Engros10
[Engross]
Ignore 40% of the target's dodge rate and land a 100% chance critical attack.

Status Effects and Debuffs Excita10
[Excitation]
The excited target or user can use skills with no CP consumption for a number of turns.

Status Effects and Debuffs Extrem10
[ExtremeMode]
The user's damage for Taijutsu increases by a percentage amount for a number of turns. However, the user will go into the debuff state.

Status Effects and Debuffs Flexib10
[Flexible]
The user's dodge rate increases by a percentage amount for a number of turns.

Status Effects and Debuffs Hp_con10
[HpConditional]
Heals the user when the hp drops the required percentage.

Status Effects and Debuffs Hp_reg10
[HpRegen]
The target or user's HP recovers by a percentage amount of its total HP

Status Effects and Debuffs Intern10
[InternalInjury]
The injured target is unable to recover HP.

Status Effects and Debuffs Poison10
[Poison]
Poison works by converting any form of heals into damage.

Status Effects and Debuffs Protec10
[Protection]
The protected target or user will take less damage by a percentage amount for a number of turns.

Status Effects and Debuffs Rage10
[Rage]
If the target under Rage is attacked, the attacker takes some damage.

Status Effects and Debuffs Reacti10
[ReactiveForce]
When the player is attacked, the attacker takes some percentage amount of recoil damage.

Status Effects and Debuffs Restri10
[Restriction]
The restricted target cannot perform any Ninjutsu for a certain amount of turns. When used against a target that is not a Ninja Master player, the target will skip their turn.

Status Effects and Debuffs Serene10
[SereneMind]
If the target or user under Serene Mind is attacked, the target takes no damage but all the damage is reflected back to the attacker but the target still takes debuffs and other effects from the attack and are not reflected. This lasts for a number of turns.

Status Effects and Debuffs Streng10
[Strengthen]
The strengthened target or user's attack damage increases by a percentage amount for a number of turns.

Status Effects and Debuffs Stun10
[Stun]
The stunned target cannot move for a number of turns and when the target's turn comes, the target's turn will automatically be skipped.

Status Effects and Debuffs Taijut10
[TaijutsuExpert]
Reduce HP reduction from a taijutsu skill type by a percentage amount and all Taijutsu based attacks will deal additional damage.

Status Effects and Debuffs Titan_10
[TitanMode]
The user summons a Titan to the user's team. When the user declares any kind of attack, the summoned Titan will then attack the attacked target too. The Titan will only last for few turns.

Status Effects and Debuffs Unyiel10
[Unyielding]
Completely exhaust all remaining CP to defy death once and recover 100 HP. Increase protection, resistance, accuracy, and damage by a certain percentage (cannot be dispersed), and become unable to use any jutsu or heal.


Last edited by Raijin on Thu Apr 11, 2024 10:10 am; edited 1 time in total

lequinox likes this post

Raijin
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Status Effects and Debuffs Empty Re: Status Effects and Debuffs

Sun Feb 04, 2024 10:32 pm
Finally done
lequinox
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Status Effects and Debuffs Empty Re: Status Effects and Debuffs

Sun Feb 04, 2024 11:07 pm
Thanks for the update boss Very Happy
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Status Effects and Debuffs Empty Re: Status Effects and Debuffs

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